DretchStorm is an online-multiplayer FPS with RTS features—with base-building, resources and research.

In DretchStorm two teams, the humanoids and native aliens, constantly fight each other for the control of areas rich in resources needed to survive on harsh environments.

One team must exterminate the other, it's the only way to win.

About the game

Our objective is to create the most addictive and engaging free FPS in the world.

DretchStorm is made of a loose-knit group of die-hard Tremulous fans that had the same goal in mind: maintain the Tremulous legacy and expand the gameplay with new ideas and a fresh look. We are not associated with the official Tremulous team, nor we follow their plans. We are simply building on the excellent gameplay of Tremulous and molding it in a new direction.

Game Features

Under development

  • Game rendering is powered by the awesome Xreal engine.
  • Theme is dark, violent and gory.
  • Aliens are arachnid-based, with scorpion and spider attributes.
  • High-res textures, high-poly weapons and characters
  • ...

Screenshots

TODO: place shots here

Credits

  • Red Planet image used in our background and splash screen is courtesy of OpenGameArt

Team DretchStorm

People that are working hard to bring you this game.

Core Team

Name Location Component Tasks
Would you like to join our team? Please contact us.
ghostshell USA Code Game programming and project direction
evilchampion Canada Code UI programming
sunburn Canada Design Hi-res textures and meshes, logo
Brandon75689 USA Sound Music and sound effects
megatog615 USA Design Level design, textures, Xreal guidance
poss Australia Design Character models and textures

Contributors

Name Location Component Tasks
Bad_Command Canada Code Game programming consultant
Morphed Poland Design Guidance with models and textures
TRaK Canada Design Texture and mapping consultant
Asche France Design Level design
silla France Design Level design

Help Wanted

Being an open source project, we don't have enough resources to do it all. We need some talented people that would like to donate a bit of their time on the following tasks:

  • Character rigging and animation (Blender experience a plus+)
  • Convert concepts to meshes and do texture baking.

Contact Get in touch!

We do most of our discussions on IRC. Join us on channel #gameboom in FreeNode (irc.freenode.net). Below are ways to get in touch with us or involved with our project.

Ways to reach us

  • Twitter
  • YouTube